VOLUME #71: January 2001
IMPERIAL
HOLONET


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Emperor's
Hammer

TIE Corps
Bounty Hunter's
Guild

Corporate Division
Dark Brotherhood
EH Directorate
EH Strategists
Hammer's Fist
Imperial Senate
Intelligence
Division

Infiltrator Wing
The Fringe

Emperor's Hammer Subgroups

The filth, scum and villainy of the galaxy. The Bounty Hunter's Guild is hired more frequently, in these dark post-Endor times of the Empire, to ensure the transportation of supplies, keep the civilian populace in check, perform reconnaissance, and hunt down wanted enemies of the Empire...but all for a price. The Bounty Hunter's Guild performs WWW "hunts", and participates in various casino games in a constant struggle to gain credits. Their leader is the Dark Prince who organizes and directs various operations to keep his minions wealthy and greedy.

In every war and every force of arms, new technologies and killing machines are invented to gain a tactical advantage over the enemy. This mighty duty, to keep the Emperor's Hammer on the cutting edge of technology, is that of the Corporate Division. Built up of various corporations, they create new fighters, capital ships, weapons and other such innovations. They are guided into the future age of super technological warfare by their Corporate President.

The Dark Brotherhood is our shadowed order of Jedi elite. From the depths of their halls, they concentrate and hone their skills in the Dark Side of the Force. These Dark Jedi play the game Jedi Knight, the X-Wing Series and create member submitted fiction. Over time through fierce clan wars, Jedi feuds and other competitions, they gain rank, prestige, force powers and trophies. Leading them into a glorious future is the Grand Master who rules unquestioned from his Iron Throne.

With an elaborate system of ruling the galaxy, including Regional Governors, Planetary Governors, Moffs and the like, the Directorate concentrates on the civilian authority and system politics. They battle in a extravagant game made by members called "EH Conquest" for the future of the Fleet and Empire as a whole. They are ruled with an Iron Fist by their Grand Moff who directs the expansion of the Empire throughout the galaxy with the assistance of his Imperial Survey Corps.

The EH Strategists utilizes existing published cards and ones created specifically for EH Members in online, real-time CCG gameplay. (The EHS subgroup will soon be merging with The Fringe to form a new larger subgroup)

With the ferocity of a Blitzkrieg Strike our elite Stormtrooper legion, the Hammer's Fist attacks! Chosen from the finest units across the galaxy they form the sublime of the Storm Trooper Corps. Our storm troopers play Dark Forces, Jedi Knight and Star Wars Mods for Quake II, Unreal Tournament, and Half-Life. Their Prefect, assisted by his General Staff, makes the vital decisions to ensure the success of the Imperial Subjugation and glory of the Empire.

The need to manage civilian resources and correspond with systems throughout the galaxy has grown so great the demand for reformation of the Imperial Senate has become blatantly prominent. The Fleet Commander has ordered reconstruction of the Imperial Senate in the outer-rim to help manage civilian resources and gain popularity for the Empire throughout the the territories. The populace of the Subgroup is composed of various senators from across the galaxy who participate in fiction, image, web page or rousing debates, and are lead by an appointed Chancellor.

Comprised of Ex-Rebel pilots, this subgroup consists of Imperial Blooded individuals that prefer to fly their alphabet fighters (I.E. X-Wing, Y-Wing, A-Wing, B-Wing, etc.) in the X-Wing Series of Games. The Infiltrator Wing Commander, who is trained in the tactics and maneuvers of the Rebellion and commands from a Mon Calamari Cruiser, leads this group of loyal band of "wolves in sheepskin."

In this world filled with rampant chaos, strikes of vengeance and random violence, the Empire needs someone to keep an ever vigilant watch. The Intelligence Division is this proud organization. Forming the eyes and ears of the fleet, they not only keep a close watch on internal affairs but on ever looming external threats. Acting like a magnifying glass that peers into the uncertain future, they perform infiltration, information gathering, and other such "black ops." No game platform is necessary for joining, only sealed lips and a keen eye. They are commanded by the Supreme Director of Intelligence, who along with his high security council, the Ubiqtorate, make important decisions daily concerning fleet's position and future in the galaxy.

The Fringe is a subgroup that plays West End Games and Wizards of the Coast's Star Wars Role Playing Game. They are lead by their Chief Gamemaster in online games that are participated on IRC. (The Fringe will soon be merging with the EHS to form a new larger subgroup)

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