X-Wing Vs TIE Fighter RULES
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Rules of Engagement
  
  1) Top Five Clubs by Overall Ranking
  
  2) Top Ten Players by Overall Ranking
  
  
  
  Match making will take place in the Zone,
    Room: Rebel Base. Game Rooms should be titled: WOW -ShipTypeHere. Game Rooms
    MUST BE created in the 31's or above. Game Rooms should be passworded to
    avoid newbies entering. The designated password is WOW
   
  Players must have an XvT Pilot Name that
    matches their club name ... club prefix and club name. ie: TFA_Hero,
    UPA_Drewhead, XWA_Pnuts.
   
  All Ship types are available to be
    used ... A game that is played with more than 1 Ship Type will be called
    Mixed.
   
  Matches can be flown 1vs1* or in teams of
    2vs2 or 4vs4, games are to be furball in nature.
    
    * (1 vs 1 Matches Note: Due to the Host lag, all 1 vs 1 matches are to be
    played in the 5/5. ie: 1 player hosts 5 mins then other player hosts 5 mins.
    The 2nd games have to mirror the first game insettings/ships. Both games
    will be totaled and submitted as 1 Game.)
    
     
  
  All Matches are to be set to 10 mins. This
    is so we can get somewhat accurate stats on which pilots scored the most
    points per game.
     
  Games must be Straight Melees, no
    Turkey Shoots or Mine Clearing, Etc.
     
  You may not play against other members of
    your own club.
     
  You may not use programs like Roger Wilco,
    Etc. this could be considered an unfair advantage, and a cause of lag.
     
  No AI players are to be used. This will
    result in immediate deletion of the game.
     
  Direct LAN play is not allowed.
     
  Playing against members of a club you belong
    to is NOT allowed if you play for that club during the event.
     
  If a player is not listed in the Battlestats
    database, you MUST put their name in the comments section, and their
    scores in one of the match columns with their squad selected. Games that do
    not follow this rule could be deleted at the discretion of the Battlestats
    Disputes Director. All games not containing player info for ALL
    players in the match will be deleted at the end of the event.
     
  Should connections be unfavorable to any
    player/team, the option to quit must be exercised prior to the
    2 min mark. If a player drops out of a game at any time, game play MUST
    STOP. If Game Play is not stopped immediately, then the Match is VOIDED
    and should not be reported. If the match is longer than 2 mins it should be
    reported, if the match is less than 2 mins it should not be reported. NOTE:
    In a 1v1 match, at least two minutes must be played on each host. Players
    leaving the game before their host is played and not returning will be
    subject to disciplinary action, and the first five minute match scores will
    be doubled. Every opportunity must be made to accomodate players that are
    booted from the game/zone.
     
  If any player has such a bad connection they
    cannot finish games most of the time ... they need to voluntarily not
    participate in the event.
     
  The preferred match is Team Play. (Team Play
    earns more points)
     
  Each Player/Team MUST mirror the
    other Player/Team in ship configuration. This is to eliminate the mis-match
    of ships and make sure the outcome is based upon the skills of the pilots
    and not the poor choice of ships. (ie: One Team wants to fly a X-Wing and
    Y-Wing ... the other team would match, 1 X-Wing and 1 Y-Wing)
     
  Participants can request that 2 games be
    played. One game of all Rebel Ships, and One game of all Imperial Ships.
    This needs to be requested BEFORE the first game begins. (Mixing ships in
    the game is likewise OK. ie: 1 Rebel ship and 1 Imperial ship per side).
     
  Craft selection is to be negotiated between
    the combating parties immediately previous to actual combat. All crafts /
    combinations are eligible. This has to be decided in the zone or in the
    first screen of the game.
     
  Guns and Y-Wings: If these crafts are flown,
    there will be NO limitations / Restrictions placed on them. Ie: Ions
    / Lasers / W Key. This will prevent squabbles concerning what might or might
    not have happened during game play.
     
  Players / Leaders can NOT blackball
    members from the other side. ie: Don't play so and so ... they are to good.
    Players/Leaders/Clubs caught doing this could be disqualified from the
    Event.
     
  Players do not have to play back to back
    games vs the oppenent they just won/lost to.
     
    
      
      Game Settings:
      - The Game Difficulty MUST be set to HARD
      
- The Server/Host update rate MUST be set
        to HIGH.
      
- Collisions Set to ON
      
- Randomize Set to OFF
      
- ICQ, Email, IRC, etc, must be TURNED OFF
        
 Things Not to Do:
 
- No Hyperspacing
      
- No Turning around and running to hold a
        lead
      
- No shooting the Nav Buoy.
A LOSING Pilot will need to report
    matches within 2 hours at the "Submit Games" Page. You will need
    to report points, kills, shared kills and deaths for each player. 
  The scores run off a Database and will be
    available seconds after they are posted. A copy of each submission will be
    sent to each player participating in that game for verification purposes.
    DO NOT respond to the e-mail unless THERE IS a problem.
     
  To dispute a game, please visit the
    "Submit Disputes" page. If you were one of the players in the game
    to be disputed, and you are sumitting the dispute within 48 hours, the
    database will process the dispute immediately and scores will be updated on
    the spot.
     
  If you are not one of the players listed in
    the game, or you are after the 48 hour period, your dispute will go into the
    database with a status of "pending". A Disputes Admin or SysOp
    will review the dispute and either accept it, deny it, or ask for more info.
     
  Rules regarding Conduct will mirror the Zone
    Conduct Rules, both in the Zone and in the game. (ie: no foul language, no
    harrassment of a player, etc.). Participants found breaking the rules can
    and will be disqualified and or banned from the Event depending upon the
    severity and/or frequencies of the incident(s).
     
  To Report incidents, logs and/or screenshots
    and/or witness's are needed. Participants found altering logs/screen shots
    or lying will likewise be subject to disqualification.
     
  All Screen Shots being sent to a Dispute
    Admin must be zipped. If they are not zipped they will not be looked at and
    will be deleted.
     
  If any person/club/side are found to be in
    wanton disregard of the rules, that person/club/side will be disqualified
    and or banned from the Event. (ie: The side or cetain parties basically
    doesn't give a owl's hoot about the rules, especially prevelent when a
    side/parties is/are losing).
    Dispute Handling:
    
    
    
      - Reports that are not
        "complete" will be deleted; "complete" meaning:
 
 
- All Points, Kills, Shared-Kills, Deaths
        Fields are correctly filled.
 
 
- The submitted crafts are mirrored for
        all teams.
 
 
- All Players are listed; in case a pilot
        is not in the database at the time you submit the report, put his FULL
        name into the Comment field.
 
 
- Disputes without a reason (or with no
        changes) will be reversed. Unless the changes made are obvious and
        reasonable, the "dispute reason" field MUST be filled.
 
 
- At the end of the "dispute
        clearing phase" of the WoW, ALL Games without a complete set of
        Pilots will be deleted.
 
 
- Pilots found repeatedly submitting false
        matches/knowingly submitting fake matches WILL have to deal with the
        disqualification from the Event, in worse cases with a ban from BSC
        AFTER they are proven guilty.