Wing III
Report #12
1.14.2003 - LC Aeishline Strathaven
http://www.emperorshammer.net/news.asp#2630
Report received; two internal
competitions, quite good flying activity during last
week; What about the Website?
Report
received, good flying activity, comp with Praetorians on its way. Webpage
is discussed >:P
Report received; moderate activity, new member
in the squad
Report received; Top Ace Competition; webpage
almost done.
This week there was a real
medal spree! Congratulations to all of you who deserved those awards!
TIE-TC #194
Terrorist Attack
XvT-TC #40 Leaders of New Republic
XWA-TC #32 Rebel
Resurgence
Deadline: midnight EST, Jan. 30.
All
pilots should send their pilot files to LC Todbringer at todbringer@poczta.onet.pl and
copy
in AD Proton at hullbreach@warpmail.net Please zip the files.
Opening:
19th of Jan
Operation Outrageous Fortune
A Sovereign Wargame, rules by WO/AD Pel, with help from CPT Mage, MAJ
Argon, LC Freelancer, AD Proton
(Rules courtesy of the War Office site)
The game will be played by two teams, on a 9x9 hex grid (here ).
Basic wargame rules (as outlined in the War Manual) are in effect. Each team
will have one TFA (Task Force Admiral) and as many Captains as needed, keeping
in mind that many game platforms will be used.
Fleets will build their
own fleets. 40K will be given to each fleet in XWA points.....ships will be
those on the list, AI will be limited to veteran only, and only torpedoes will
be allowed for warheads. Warheads must be in full ship loads only.
The
game will last 30 turns, or until one team captures 8 of the ten planets. In
the event of the game ending on a time limit (the most likely result) then the
remaining XWA points of each fleet, plus the XWA points on hand will be added
up, and combined with bonus points from the SWGB and JK games. (see below)
Space battles will be fought with XWA, and casualties will be removed
as usual. XvT and TIE battles will also be fought. When a battle is announced,
a random Free XvT and Free TIE will be assigned. All those on both sides may
fly it while the XWA battle is being prepared. The missions would be due back
on the day of the actual XWA battle. Each pilots score will be computed as an
average of the High Score for that mission, and each team will receive that
many XWA points, to be used as the TFA wishes, to either repair lost ships
from the battle, negate enemy repairs, or simply to create new ships. (for
example, 10 ppl on Team one complete the missions, with scores of 33, 50, 50,
33, 33, 25, 25, 25, 25, 0 percentage. Total is 299 points that Team one gets,
he can designate them to "save" a ship, to be used to void enemy saves, or to
buy a new ship......the decision to void enemy saves is made WITHOUT him
knowing if there even are any, and the points are lost regardless...... This
system will allow a heavy TIE showing to really build up the points......up to
one hundred XWA points per person, or almost a new fighter for everyone who
flys.......if the scores run in the 80-100% range.
If a space battle
occurs over a planet, and the attacker wins, the defender stops gaining
resource points from it. If the Attacker has any Transport ships he may launch
a SWGB invasion. Each planet will have 1-3 continents (determined randomly
ahead of time) and each continent will have a "standard garrison" consisting
of 4 Heavy Troopers, 2 Mounted Troopers, 1 Repeater Trooper. Each Cap ship in
an invading fleet (Frigate/VSD/CRL) would have one "standard assault element"
consisting of 3 Troopers and One Mech. The attacker may attack as many
continents as he has transports and forces to attack. In the event of a
succesful continental invasion, that continent will no longer provide
resources to any owner, if an invasion is repulsed, and the blockading fleet
removed without actually losing a continent (which can occur in SWGB OR JK2)
then the continent will again provide resources proportionate to it's total of
the planet (ie 1 contintent left of three will give only a third the resources
the planet used to have.) The SWGB game will be played after the XWA skirmish
(either immediatly after, or as soon as possible). Fleet game-time will not
stop for the SWGB fighting, so any ships involved in the ground fighting (the
transports (one per SAE) and Cap ships (one per SAE) would have to stay in
orbit for as long as the attacker wishes to attack. Each transport may be
re-used immediatly (if for instance there are two continents on a planet, and
the attacker has four cap ships, but only two transports, he may attack one
continent the first day, using his two transports, and then assuming he still
controlled the space above the planet after the ground battle was done, he
could re-use the tranports to attack the second continent with his remaining
two transports) For each continental battle, the SWGB winner would gain
victory points, that would be directly added to their score for purposes of
finding a winner of the game. If the attacker wins, he would get 60 points,
divided by the number of SAEs he used to make the assault (for a range of 60
(for one SAE) to 10 (for 6 SAE). If the defender wins, he would get the number
of points the attacker would have gotten, subtracted from 80 (ranging from 70
(for 6 SAEs) to 20 (for one SAE)). If no assault is made, then no points are
awarded. Both sides can also engage in "guerrilla warfare" during a ground
assault. This would occur after an SWGB battle, and does not require space
support. Any continental battle that is lost can be assumed to still contain
some forces left over from both sides, these forces may fight it out in JK2
for additional victory points. (40 minute CTF game, guns no force 2v2 or more
if the connection can support it. At the end of the time, the team with the
most victories will get ten points for victory they have more than the other
side).
All cap ships will start the game with a full SAE, after that,
if they want to replenish thier troops, they will have to go to any planet
controlled by their team, and replenish. There is no cost associated with
this, just the time involved to return to a planet.
AD Proton is looking for a volunteer to do an award
graphic / plaque / cup /
medallion / whatever for display by personnel of
the winning side of the
upcoming Operation Outrageous Fortune wargame
aboard the Sovereign.
Info for the designer: The wargame includes
fighting in TIE, XWA, XvT,
JK2 and SWGB, so elements of fighter, capital
ship, ground force and
hand-to-hand combat may be depicted if desired. Of
course, the name of
the op, Operation Outrageous Fortune, should be
included, with the
optional subtitle of SSSD Sovereign Comp to End All
Comps.
Thanks, and direct any inquiries to AD
Proton!
WC-PROF/LC
Aeishline Strathaven/Wing III/SSSD
Sovereign
GS/SS/PC/ISMx2/MoI/IS-1BW-2BR/CoLx2/CoB/LoAx2/OV [DRAG]
{IWATS-AIM-BX-CBX-FLA-GFX-ICQ-IIC/1/2/3-LIN-M/1/2-SM/2/3-TM-TT-VBS-XML-XTM/1}
SW Aeishline Strathaven (Sith)/RM-FL/Caliburnus of Scholae
Palatinae
(SC)/(SE)/DC-KC/Cr-3T-3E-1S-2A/(LSS)/DSS/CoL
{SA:
G:LS-K:CORE-K:GS-S:ISET}
{HC: SL-SH}
Glory of the Fallen lies in the memory of their
deeds.