Title: SPIES!!! 
4 missions
Game Platform: Tie Figther 

Installation Instructions:

Here, list the files included in the battle's .ZIP file and where each directory goes in. For example:
Install the files in your TIE Fighter directory:

Spies1.tie - \MISSION 
Spies2.tie - \MISSION 
Spies3.tie - \MISSION 
Spies4.tie - \MISSION 
Battle1.lfd - \RESOURCE 

Description:
Mission 1: Patrolling around the Daedalus.
 Youve been transferred to the Identification Patrol aboard Platform Daedalus. You 
are responsible of identifying ships leaving the Platform and incoming ships. Today, we 
will receive a Container carrying the monthly provisions and perhaps youll have to help so 
that it reaches the warehouse and unloads its cargo. During the operation, there arrives a 
Corellian Transport with a Secret Order officer: they have discovered that a rebel spy is 
trying to infiltrate as cadet. As soon as it docks, two Escort Shuttles leave the Platform and 
you must disable them. Though sometimes things are not as they seem...
Mission 2: Rescue.
 The spy has escaped but the Secret Order believe that there could be more. Our 
special agent of Counter-Intelligence has the data, but she was not able to transmit. We 
think she is in trouble. The last time she connected, she was hidden in a Docking Bay of 
space harbour Calderia (owned by smugglers). Youll hyperspace there and find her. Then, 
a Corellian Transport will arrive.
When you arrive there, you find that the Mugaaris are launching an attack over the 
space harbour. Youll have to hurry up!!!
Mission 3: The test.
 Our agent has confirmed that two rebel spies tried to infiltrate the EH as cadets. The 
first one stole the X-Wing in mission 1; we must find the second.
The cadets who joined the Tie-Corps the same day the spy did will take an exam. 
You will engage them in combat: they will be told that you are a traitor and theyll be 
looking forward to kill you. You must be very cautious: you shouldnt kill anyone of them. 
It is known that a Tie Corps pilot will give his/her life in combat if necessary. Youll 
discover who the spy is because when he thinks hes going to die, hell try to escape. Then, 
youll have to disable his fighter and the loyal cadets will be ordered to stop firing at you.
Mission 4: Revenge.
 Now, we know the spys Codes (Intel is very effective). Youll hyperspace to the 
place where his BattleGroup is located, to destroy the Cruisers. You will be helped by VSD 
Renegade and a squadron of Tie Defenders.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM &  LUCASARTS ENTERTAINMENT COMPANY.

_______
FM/SL RAF/Pi 3-2/Wing VIII/ISD Colossus
{IWATS}