Lyarna System


The history of the Lyarna System is still unknown. Currently the system is the home to the Bounty Hunters Guild. The system serves as their Commission headquarters, location of the Nideavoot Tsayad Bounty Hunter College, and place of residency. Even though the system's primary use is by the Bounty Hunters Guild others inhabit the system as well.

PRIMARY SYSTEM FACILITIES


Commission Estate (Ravouin)
Nideavoot Tsayad Bounty Hunter College (Drezo)
Mentors' Temple (Meyu)
Fire Team Headquarters (Drezo)
Earth Team Headquarters (Ravouin)
Air Team Headquarters (Meyu)
Water Team Headquarters (Braaksma)
Main Starport Tristram /City of Gawain (Ravouin)
Complex for the Reform Wing (Alyc)
Helios ~ Steam Power Plant (Drezo)


SYSTEM NAME: Lyarna
STAR NAME: Zahnis (Blue Wolf-Rayet star)
AGE: 4.7 Billion Standard Years (estimated)

ZAHNIS


Zahnis is a blue Wolf-Rayet star, which is located at the center of the Lyarna System. Zahnis' soundings gasses are much richer in carbon, nitrogen, and hydrogen then most stars. The nature of a Wolf-Rayet star is to blow off most of its outer layers of gas leaving the core of helium and heavier gases exposed. The blowing off of the gasses result in a wondrous display of color.

Drezo


Drezo is the planet closest to Zahnis. Its surface for the most part is a barren waste land of rock and sand. The planet gains its character from its enormous and abundant volcanoes, some dormant and others very active. There are rivers and seas of molten lava. The Pasha River is the widest and deepest river on the planet with its wild rapids of flowing lava. Due to the ever present lava the surface of the planet is ever changing, and is hard to map and document. The Blaze Forest is home to the eternal burning trees. Where most trees have leaves the Blaze Tree has flames. To see this forest is truly a sight. This seemingly uninhabitable plant is the residence of not only the Mentors' Fire Team but Nideavoot Tsayad Bounty Hunter College as well. Due to the mostly unstable surface there is an enormous superstructure underground. The colleges instructional and lecture facilities along with the dorms are located here. Under ground as well is the plant's main source of power, Helios, which is a huge steam power plant. There are only two things located on the surface of Drezo. One is the Spaceport Shamash and the other, the Headquarters of the Fire Team. The Fire Team's homebase is located in the creator of the 1 billion year old extinct volcano, Vesta.

PLANET NAME: Drezo
TYPE: Terrestrial
RADIUS: 7,000 km
DISTANCE FROM STAR (AUs): 0.2
AXIS TILT: 3 Degrees
SEASONAL CHANGE: Mild
ORBIT: Circular
PLANETARY WEATHER: None
TEMPERATURE: Scorching (600 Degrees to 850 Degrees C)
ATMOSPHERE: Type IV (Environmental Suit required)
HYDROSPHERE: None
GRAVITY: Light (0.5 standard)
TERRAIN: Variable-molten lava, volcanoes
LENGTH OF DAY: 17 Standard Hours
LENGTH OF YEAR: 284 Local Days
MOON(S): None
SAPIENT SPECIES: None
STARPORT: Imperial Class (Domed)
POPULATION: approx. 800 (700 College, 100 Shamash personal)
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: None
MAJOR IMPORTS: Necessities to sustain life

Sol'rahl

The second planet in the Lyarna System is Sol'rahl. This planet is fairly normal compared to the others in the system, as it does not have one special climate, but rather varied ones depending on where one is on the planet. Sol'rahl has polar ice caps which are extremely cold and cannot support multicellular life. However, closer in to the equator, the climate grows warmer and mountain ranges begin to appear. Most of them are inhabited only by the usual ice beast, but in one area, the Aforim Ranges, huge beasts of burden close to seventy feet tall are found. The reason for these Aurenar, as they are called, is the race of giants which are native to the planet Sol'rahl. They live on the edge of the Aforim Ranges, and are about as tall as one Aurenar. Through the aid of Imperial linguists, the giants have been taught to speak rudimentary Basic and aid the Guild in erecting buildings. Imperial biologists have dubbed them Kultirans. The Aurenar serve as food and mounts for the Kultirans.

Also on this planet, in the more northern regions, there are huge stretches of grassland. Here the two foot tall Dersas abound. The Dersas are a very strange civilization, as they are born as large as a full-grown adult. Both of these sapient species resemble humans - the Kultirans are amazingly strong, while the Dersas are short and chubby, wearing only skins.

High Master Trench also erected his personal estate exactly on Sol'rahl's equator. It was built by Kultirans, who also serve as guards and such, while young Dersas work inside, taking the jobs of servants. The occurrence of both giants and midgets on the same planet has led many biologists and botanists to Sol'rahl as well. There is one minor spaceport on Sol'rahl, which houses Trench's starships and has landing space for one star galleon and five starfighters.

PLANET NAME: Sol'rahl
TYPE: Terrestrial
RADIUS: 11,500 kilometers
DISTANCE FROM STAR (AUs): 0.7
AXIS TILT: 18 Degrees
SEASONAL CHANGE: Little
ORBIT: Elliptic
PLANETARY WEATHER: Temperate
TEMPERATURE: Temperate (20 Degrees to 40 Degrees C)
ATMOSPHERE: Type I (Breathable)
HYDROSPHERE: Moderate: 52% free water
GRAVITY: Standard (1.0 standard)
TERRAIN: Ice caps, mountains, forests, plains
LENGTH OF DAY: 13 Standard Hours
LENGTH OF YEAR: 874 Local Days
MOON(S): None
SAPIENT SPECIES: Kultirans, Dersas
STARPORT: Small Imperial Class
POPULATION: approx. 10 humans (5,000 Kultirans, 56,000 Desras)
GOVERNMENT: BHG Commission
TECH LEVEL: pre-Imperial: stone
MAJOR EXPORTS: Hides
MAJOR IMPORTS: Metals, whatever needed

Ravouin

One of the larger planets in the system is Ravouin. The planet's surface is covered with dense rain forests and mountains. On some parts of the planet it never stops raining. There are thousands of beautiful water falls and fresh water pools. As a result of the tropical rain-forests there are millions of types of vegetation. There has been quite a profit made on the exportation of plants for medicine and exotic fruits for consumption. On this planet resides the Commission Estate and the Mentors' Earth Team Headquarters. The Estate is a huge complex from where the Bounty Hunters Guild is run. The Commission members have their personal living quarters at the Estate as well. Under the heaviest of security is the Grand Master's Laboratory where he researches and conducts his magical experiments. Located at the highest peak of Beowulf Summit is the Headquarters for the Mentors' Earth Team. Beowulf Summit is surrounded by a mysterious fog cover and is rarely visible. Near the Spaceport of Tristram is the thriving metropolis Gawain. Gawain is the largest city in the Lyarna System. Gawain gained its size and power due to the fact that it is home to many Black Market merchants. Because of the security required by the BHG all travelers to the system must fist check in at Tristram before being allowed passage to Gawain and the rest of the system.

PLANET NAME: Ravouin
TYPE: Terrestrial
RADIUS: 14,000 km
DISTANCE FROM STAR (AUs): 1.2
AXIS TILT: 23 Degrees
SEASONAL CHANGE: Moderate
ORBIT: Circular
PLANETARY WEATHER: Tropical ~very high annual rain fall, 162 meters
TEMPERATURE: 10-30 Degrees C
ATMOSPHERE: Type I (Breathable)
HYDROSPHERE: Moderate (74% Free Water)
GRAVITY: Standard (1.2 standard)
TERRAIN: Tropical Rain forest with mountains
LENGTH OF DAY: 31 Standard Hours
LENGTH OF YEAR: 542 Local Days
MOON(S): Meyu
SAPIENT SPECIES: None
STARPORT: Imperial Class
POPULATION: BHG Commission, 3 billion residents of Gawain
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: Various Vegetation and Black Market items
MAJOR IMPORTS:Synthetic Goods and Black Market items

Meyu

Meyu is the moon to the planet Ravouin. What is special about Ravouin's satellite is its magnificent ring system. It is important to note that the rings are not attached to the planet as many have made that mistake. After extensive study it was discovered that rock, frozen gases, and ice water make up the ring system. Meyu itself is a dark and foreboding planet with its very unstable and threatening weather. Thunder storms, tornadoes and hurricanes are constant weather conditions on Meyu. Due to the heavy cloud cover the light from Zahnis never reaches the face of the planet, making it night one hundred percent of the time. What better of a place in the entire system then here to place the Mentors' Temple. The Temple is truly a great masterpiece of architecture with its combination of Imperial technology and inspiration from the mysterious legends of the Incan Empire (unfortunately the finer details, such as how long ago and which star system the Incan Empire originated from, have been long forgotten). Having the entire system to use at their disposal the Mentors' Air Team makes its home here, for Meyu offers the most changeling air and wind conditions.

PLANET NAME: Meyu
TYPE: Terrestrial
RADIUS: 3,500 km
DISTANCE FROM STAR (AUs): 1.2 (same as Ravouin)
AXIS TILT: 14 Degrees
SEASONAL CHANGE: Moderate
ORBIT: Circular
PLANETARY WEATHER: Lighting storms, tornadoes and hurricanes
TEMPERATURE: Moderate (10 Degrees to 35 Degrees C)
ATMOSPHERE: Type I (Breathable)
HYDROSPHERE: Wet (70% free water)
GRAVITY: Light (0.2 standard)
TERRAIN:
LENGTH OF DAY: 11 Standard Hours
LENGTH OF YEAR: 47 Local Days
MOON(S): N/A
SAPIENT SPECIES: None
STARPORT: Imperial Class
POPULATION: Less then 20, Mentor's Air Team
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: None
MAJOR IMPORTS: Necessities to sustain life


Desalmado

The planet of Desalmado was located in a far, uncharted area of the Lyarna System when Alliance and Imperial scouts discovered it. They did not know that its orbit was pentagonal, and branded it an absolutely useless place to colonize. How they were wrong!! Many years after the fateful Battle of Endor, a group of bounty hunters were traveling through the area looking for a recently displaced attaché of their Grand Master, when they happened upon the planet to stop and look around.

It has been heavily recorded when the bounty hunters met the Desalmadons. The Desalmadons were a farming people, cool and relaxed, but they had a very wild and mischievous side to them. They welcomed the hunters to their home, but were very cautious. The last thing they wanted was military force from the Emperor's Hammer Fleet...they may have been located in a far, lonely area of space, but even the reputation of the Emperor's Hammer had reached their ears.

It was soon decided that the planet would provide agricultural goods to the Fleet, and that the planet be colonized. The Executor Andrew was sent to meet with the president of the planet. Needless to say, the Executor gave the president a offer he couldn't refuse, and the planet in its entirety was turned over the Emperor's Hammer.

Of course, there was the foolish few that fought to keep their independence from the Emperor's Hammer, but they were soon crushed by the Bounty Hunters Guild itself, the job easily done by a simple subgroup. The minor planet was divided into 25 provinces, each ruled by a governor appointed by the Hammer. The main city on the planet is the Port Royal, in the Grand Province, and is a bustling spaceport and command center for the Chief Governor. The city attracts interstellar commerce as well as all sorts of spacers looking for rest and relaxation after a long haul. The vast number of aliens and humans constantly moving through the spaceport, and it's foundation by bounty hunters, make the city a haven for all types of thieves, pirates, and smugglers. The city's old central section is laid out like a wheel, while the newer sections are formed into straight blocks of buildings. Instead of having a central landing area, the entire city is the spaceport, with craterlike docking bays scattered throughout Port Royal.

Other principal cities include Mos Ariel, Trench Town, and, of course, the District of the Executor (The D.E.).

Desalmado's two moons, Cuero and Desalmado Poco, are inhabitable and stale, overgrown asteroids. Many of the scum that come to the planet that are hiding from the law attempt to fly into the moon's holes to hide their ships. Unfortunately, too many of them don't make it, and end up chunks floating in space.

PLANET NAME: Desalmado
FUNCTION: Haven for BHG dealings and general relaxing spot
TYPE: Terrestrial
RADIUS: 34,700 km
DISTANCE FROM STAR (AUs): 1.7
AXIAL TILT: 5° (vertical)
SEASONAL CHANGES: Extreme; From a abundant summer to a severe winter
ORBIT: Pentagonal
PLANETARY WEATHER: Extreme (Can become very hot to very cold over the course of as little as a year)
TEMPERATURE: Summer: (20 to 45 C); Winter: (-10 to 0)
ATMOSPHERE: Type I (Breathable)
HYDROSPHERE: Moderate (75% free water)
GRAVITY: Standard (0.97 standard)
TERRAIN: All
LENGTH OF DAY: 18 Standard Hours
LENGTH OF YEAR: 319 Local Days
MOON(S): Cuero; Desalmado Poco
SAPIENT SPECIES: Desalmadons and Imperials
STARPORT: Standard Class (Domed)
POPULATION: 27,769,993 Desalmadons\Countless BHG bounty hunter scum
GOVERNMENT: Provincial; divided into 25 different provinces ruled by a governor, formerly a democratic government
TECH LEVEL: Space (sophisticated communications, droids, blasters, hyperspace travel, farming equipment)
MAJOR EXPORTS: Agricultural products (including forestry, fish, furs, mined elements, and crops)
MAJOR IMPORTS: Machinery and industrial materials.

Gemelo Paraiso

The forest moon of Gemelo Paraiso -- which means beautiful jewel -- is home of vast forests, a few surviving predator species, a was once home to thousands of tribal, tree-dwelling creatures. The moon, with it's primeval forests and abundant wildlife, prompted early colonization/development by several competing corporations. The planet's 11 main continents are almost entirely covered by primeval forests, except for those in the south and north, which are very snowy and have little vegetation. The large trees, in the middle continents, however, are beautiful and majestic, towring high above the forest floor, their branches touching the sky, brushing the clouds in some instances. People who have climbed these trees have been known to suddenly stop, look around, and lavish for hours on end, looking over a sea of green leaves and at a totally beautiful blue sky with a sun faintly staring back at them. It was said that one tree climb would be so breathtaking, that a person could actually lose a sense of time and spend days up in a tree.

The Old Republic soon found out about the moon, and founded a plan of colonization. However, the paperwork and plans soon were lost in numerous mountains of paperwork, and was for a long time forgotten. Other people could not take advantage, however. Soon after the paperwork was lost, a meteor from a foreign galaxy hit the moon in one of it's blissful oceans, and the resulting force caused the moon to spin out of it's orbit. Numerous parties tried to locate the moon, but all were unsuccessful.

The moon had been thrusted in a orbit that landed behind the system's star, rotating in an orbit that made the star hide the moon. It was so close to the star where coronas were large and blinding. The coronas prevented anyone from seeing the moon with a naked eye, and sensors were thrown out of whack by the intense heat. For thousands and thousands of years, the paradise garden of Gemelo Paraiso was kept hidden from all outside contact.

After years of no outside help, many of the native inhabitants died off by war and famine. This caused even more of the moon's resources to grow. Finally, one day, a solitary smuggler on the run from various star systems was being chased by a large collection of law enforcers. He soon found himself in the moon's system and did a white-knuckled dive close to the star, hot flames of fire reached out and consumed the law enforcer's ships as they zoomed too close. The smuggler, however, was able to avoid the inferno and escaped through a loophole. He didn't expect a moon on the other side of the star and quickly crashed into it. His ship was damaged badly, but, over a few years, he was able to rebuild his ship and depart. He was hesitant to leave the wonderful land, but he had a bounty on his head and wanted to repay it. He was not as lucky, however, and was soon captured by Imperial Bounty Hunters. He pleaded for his life and pleaded with the Hunters to bring him to Grand Master Royal. He had the foolish thought that if he told the Grand Master about Gemelo Paraiso he would be spared. He was allowed to tell the Grand Master, but, of course, was soon executed and the yet another stream of credits flowed in to the Guild...

The Grand Master had been thinking at this time about a great many things. One was the lack of the infamous bounty hunter, Boba Fett, who, after escaping from the Great Pit of Carkoon on Tatooine, put all his attention on finding Han Solo and Princess Leia Organa. The Grand Master wanted Boba Fett on every job, but he knew that Fett couldn't be everywhere at once; or so was thought, until someone suggested the idea of cloning.

Quickly after the proposition was proposed, the Grand Master sent a group of Bounty Hunters to the Sarlacc to find some pieces of DNA. Of the six that went, only one survived and lives today...if his physical state could be accurately termed "living." But the mission was a success, and Fett's DNA was collected and brought back safely, and that's all that matters in this business. Soon, numerous scientists in the field of cloning all over the universe started to disappear. Hundreds of Wookies were enslaved by the Guild to construct a top secret base on the moon and, of course, the Grand Master's penthouse lakeside near the most beautiful spot in the forest ( and were paid with blaster shots through their heads afterwards).

Sadly, the cloning experiments did not proceeded too well. Boba Fett #10 for example, was created with twelve navels and eleven nipples, and Boba Fett #22 was created with two heads and no legs, and Boba Fett #34 escaped and was able to hijack a shuttle and had allegedly been captured by a traveling circus and placed in its freak show. Imperial hunters were able to recover him after a fierce firefight, considering #34 had twenty-eight arms and was able to fire off a barrage of laser fire. But when his power packs ran out, the lack of feet enabled it to be quickly overtaken. After these disasters, the cloning facilities were officially labeled an ecological and biological hazard. This was a crushing blow for the Empire, who had hoped to use the cylinder to clone copies of their best Dark Jedi. But so long after the Clone Wars, it is very hard to effectively make a clone of anything. The search for working cloning cylinders continues...

MOON NAME: Gemelo Paraiso
TYPE: Terrestrial
RADIUS: 13,000 km
DISTANCE FROM STAR (AUs): 1.9 AUs
AXIAL TILT:
SEASONAL CHANGES: Moderate
ORBIT: Circular
PLANETARY WEATHER: Moderate precipitation
TEMPERATURE: Temperate (-10° to 45°C)
ATMOSPHERE: Type I (Breathable)
HYDROSPHERE: Moderate (60% free water)
GRAVITY: Standard (0.86 standard)
TERRAIN: Mostly Forest
LENGTH OF DAY: 21 Standard Hours
LENGTH OF YEAR: 255 Local Days
SAPIENT SPECIES: None (all died off after years of abandonment)
STARPORT: Imperial Class (private for the Grand Master and select personnel only)
POPULATION: 100,000 (Guards and Scientific Staff)
GOVERNMENT: None
TECH LEVEL: Space and Super Scientific
MAJOR EXPORTS: None
MAJOR IMPORTS: All things necessary for life; industrial machinery; relaxation resort materials for the Grand Master; countless scientific materials

Braaksma

Braaksma exists in a near constant ice age. Sever ice storms and blizzards torment the surface of the planet. The land of the planet is in a condition of tundra and permafrost. The free flowing water on the planet has created great ice caverns and catacombs. Considering that this planet has water in several various forms the Mentors' Water Team has chosen to settle base here, though they travel to Ravouin's waters frequently. The Water Team's Headquarters was carved out of the gigantic glacier Tethy. There is a band of Wampa hunters that stalk the beast and have made a profitable industry of selling the animal for its fur, meat, and other parts as goods.

PLANET NAME: Braaksma
TYPE: Terrestrial
RADIUS: 28,000 km
DISTANCE FROM STAR (AUs): 2.4
AXIS TILT: 38 Degrees
SEASONAL CHANGE: Severe (at anyone given time the planet is in a struggle of thawing and freezing)
ORBIT: Circular
PLANETARY WEATHER: Ice Storms and Blizzards
TEMPERATURE: Frigid (-120 Degrees to 10 Degrees C)
ATMOSPHERE: Type II (Breathing masks recommended)
HYDROSPHERE: Dry 20% free (50% ice & snow)
GRAVITY: High (2.4 standard)
TERRAIN: Tundra
LENGTH OF DAY: 59 Standard Hours
LENGTH OF YEAR: 793 Local Days
MOON(S): Alyc
SAPIENT SPECIES: Wampa
STARPORT: Imperial
POPULATION: Air Team Mentors, few hunters
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: Wampa goods
MAJOR IMPORTS: Necessities to sustain life

Alyc

Braaksma's moon Alyc is a lifeless globe of rock. Its only surface features are numerous craters and plummeting canyons that appear to be bottomless. The only thing worthy of residing on this barren moon is the inactive Bounty Hunters that make up the Reform Wing of the Nideavoot Tsayad Bounty Hunter College. There are 25 Guards that watch over and keep order of the Reform Wing Complex.

PLANET NAME: Alyc
TYPE: Terrestrial
RADIUS: 11,000 km
DISTANCE FROM STAR (AUs): 2.4 (same as Braaksma)
AXIS TILT: 24 Degrees
SEASONAL CHANGE: None
ORBIT: Circular
PLANETARY WEATHER: None
TEMPERATURE: Varies between -172 Degrees to 147 Degrees C
ATMOSPHERE: Type IV (Breathing Suits required)
HYDROSPHERE: None
GRAVITY: Light (0.8 standard)
TERRAIN: Craters and Canyons
LENGTH OF DAY: 13 Standard Hours
LENGTH OF YEAR: 69 Local Hours
MOON(S): N/A
SAPIENT SPECIES: None
STARPORT: Imperial
POPULATION: approx. 300 (275 inactive Bounty Hunters, 25 Guards)
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: None
MAJOR IMPORTS: Necessities to sustain life

Tempestuous

Tempestuous is the first totally artificial planet. All aspects of the atmosphere can be changed from the Platform Talon. Because of this unique ability, the BHG uses the planet to train its bounty hunters in the field. Among these skills are marksmanship, high speed speeder chases and stealth. The Platform Talon is equipped with four squadrons. One squadron of A-Wings, one squadron of B-Wings, one squadron of TIE Defenders and one squadron of Missile Boats. These squadrons are not used for attack, only used for defending the platform. No capital ships are normally docked at Talon.

The designs for this planet were based on the Death Star plans. The plans were scaled down, and all of the weaponry was removed. Then, advanced environmental controls were embedded into the surface. In orbit, several environmental control nets were put in place to control the weather (rain, snow, clouds, etc.). Finally, powerful thrusters were added to allow the planet to move, change tilt, length of day, etc.

PLANET NAME: Tempestuous
FUNCTION: Bounty Hunter Field Training
TYPE: Variable
RADIUS: 100 km
DISTANCE FROM STAR (AUs): Variable
AXIAL TILT: Variable
SEASONAL CHANGES: Variable
ORBIT: Variable
PLANETARY WEATHER: Variable
TEMPERATURE: Variable
ATMOSPHERE: Variable
HYDROSPHERE: Variable
GRAVITY: Variable
TERRAIN: Variable
LENGTH OF DAY: Variable
LENGTH OF YEAR: Variable
MOON(S): None
SAPIENT SPECIES: None
STARPORT: Platform Talon (in orbit)
POPULATION: None
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial
MAJOR EXPORTS: None
MAJOR IMPORTS: Everything needed for life

Darkonis

The asteroid field Darkonis is home to one of the most advanced Imperial Surveillance Posts. The surveillance posts are on the asteroids, and the asteroids are surrounded by incredibly powerful shields. Darkonis has no defensive perimeters and no starfighters. It is reliant on the asteroids to hit enemy ships while they bombard the shields. In order to change crews, each member must be able to fly a specially modified TIE fighter. All of the offensive weaponry has been removed, the fins have been made smaller, and the shields and the engines have been upgraded. When it clears the asteroid field, it will meet with the its mothership. Each outpost contains the most advanced and up to date equipment. The sensors can detect ships in all of the Emperor's Hammer territories, and a bit more. And utilizing new technology, the outposts can track ships in hyperspace. However, this is only possible if the sensors were tracking the ship before it entered hyperspace. Also, the Emperor's Hammer and all of its subgroups do live training exercises, such as flying from one end of the asteroid field to the other. This asteroid field lies beyond the artificial planet Tempestuous.

TYPE: Asteroid Field
AREA: 10 000 km3
SHAPE: Square
STARPORT: None
OUTPOSTS: 8 Imperial Surveillance Posts (one on each corner)

DESIGN TEAM

Lyarna System: Master Jade
Zahnis: Master Jade
Drezo: Master Jade
Sol'rahl: High Master Trench
Ravouin: Master Jade
Meyu: Master Jade
Desalmado: Journeyman Sirrus
Gemelo Paraiso: Journeyman Sirrus
Braaksma: Master Jade
Alyc: Master Jade
Tempestuous: Assassin Darkon
Darkonis: Assassin Darkon

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