The history of the Lyarna System is still unknown. Currently the system is
the home to the Bounty Hunters Guild. The system serves as their Commission
headquarters, location of the Nideavoot Tsayad Bounty Hunter College, and
place of residency. Even though the system's primary use is by the Bounty
Hunters Guild others inhabit the system as well.
Zahnis is a blue Wolf-Rayet star, which is located at the center of
the Lyarna System. Zahnis' soundings gasses are much richer in carbon,
nitrogen, and hydrogen then most stars. The nature of a Wolf-Rayet star is
to blow off most of its outer layers of gas leaving the core of helium and
heavier gases exposed. The blowing off of the gasses result in a wondrous
display of color.
Drezo is the planet closest to Zahnis. Its surface for the most part
is a barren waste land of rock and sand. The planet gains its character from
its enormous and abundant volcanoes, some dormant and others very active.
There are rivers and seas of molten lava. The Pasha River is the widest and
deepest river on the planet with its wild rapids of flowing lava. Due to the
ever present lava the surface of the planet is ever changing, and is hard to
map and document. The Blaze Forest is home to the eternal burning trees.
Where most trees have leaves the Blaze Tree has flames. To see this forest
is truly a sight. This seemingly uninhabitable plant is the residence of not
only the Mentors' Fire Team but Nideavoot Tsayad Bounty Hunter College as
well. Due to the mostly unstable surface there is an enormous
superstructure underground. The colleges instructional and lecture
facilities along with the dorms are located here. Under ground as well is
the plant's main source of power, Helios, which is a huge steam power plant.
There are only two things located on the surface of Drezo. One is the
Spaceport Shamash and the other, the Headquarters of the Fire Team. The
Fire Team's homebase is located in the creator of the 1 billion year old
extinct volcano, Vesta.
PLANET NAME: Drezo
TYPE: Terrestrial
RADIUS: 7,000 km
DISTANCE FROM STAR (AUs): 0.2
AXIS TILT: 3 Degrees
SEASONAL CHANGE: Mild
ORBIT: Circular
PLANETARY WEATHER: None
TEMPERATURE: Scorching (600 Degrees to 850 Degrees C)
ATMOSPHERE: Type IV (Environmental Suit required)
HYDROSPHERE: None
GRAVITY: Light (0.5 standard)
TERRAIN: Variable-molten lava, volcanoes
LENGTH OF DAY: 17 Standard Hours
LENGTH OF YEAR: 284 Local Days
MOON(S): None
SAPIENT SPECIES: None
STARPORT: Imperial Class (Domed)
POPULATION: approx. 800 (700 College, 100 Shamash personal)
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: None
MAJOR IMPORTS: Necessities to sustain life
Sol'rahl
The second planet in the Lyarna System is Sol'rahl. This planet is fairly normal compared to the others in the system, as it does not have one special climate, but rather varied ones depending on where one is on the planet. Sol'rahl has polar ice caps which are extremely cold and cannot support multicellular life. However, closer in to the equator, the climate grows warmer and mountain ranges begin to appear. Most of them are inhabited only by the usual ice beast, but in one area, the Aforim Ranges, huge beasts of burden close to seventy feet tall are found. The reason for these Aurenar, as they are called, is the race of giants which are native to the planet Sol'rahl. They live on the edge of the Aforim Ranges, and are about as tall as one Aurenar. Through the aid of Imperial linguists, the giants have been taught to speak rudimentary Basic and aid the Guild in erecting buildings. Imperial biologists have dubbed them Kultirans. The Aurenar serve as food and mounts for the Kultirans.
Also on this planet, in the more northern regions, there are huge stretches of grassland. Here the two foot tall Dersas abound. The Dersas are a very strange civilization, as they are born as large as a full-grown adult. Both of these sapient species resemble humans - the Kultirans are amazingly strong, while the Dersas are short and chubby, wearing only skins.
High Master Trench also erected his personal estate exactly on
Sol'rahl's equator. It was built by Kultirans, who also serve as guards and
such, while young Dersas work inside, taking the jobs of servants. The
occurrence of both giants and midgets on the same planet has led many
biologists and botanists to Sol'rahl as well. There is one minor spaceport
on Sol'rahl, which houses Trench's starships and has landing space for one
star galleon and five starfighters.
PLANET NAME: Sol'rahl
TYPE: Terrestrial
RADIUS: 11,500 kilometers
DISTANCE FROM STAR (AUs): 0.7
AXIS TILT: 18 Degrees
SEASONAL CHANGE: Little
ORBIT: Elliptic
PLANETARY WEATHER: Temperate
TEMPERATURE: Temperate (20 Degrees to 40 Degrees C)
ATMOSPHERE: Type I (Breathable)
HYDROSPHERE: Moderate: 52% free water
GRAVITY: Standard (1.0 standard)
TERRAIN: Ice caps, mountains, forests, plains
LENGTH OF DAY: 13 Standard Hours
LENGTH OF YEAR: 874 Local Days
MOON(S): None
SAPIENT SPECIES: Kultirans, Dersas
STARPORT: Small Imperial Class
POPULATION: approx. 10 humans (5,000 Kultirans, 56,000 Desras)
GOVERNMENT: BHG Commission
TECH LEVEL: pre-Imperial: stone
MAJOR EXPORTS: Hides
MAJOR IMPORTS: Metals, whatever needed
Ravouin
One of the larger planets in the system is Ravouin. The planet's
surface is covered with dense rain forests and mountains. On some parts of
the planet it never stops raining. There are thousands of beautiful water
falls and fresh water pools. As a result of the tropical rain-forests there
are millions of types of vegetation. There has been quite a profit made on
the exportation of plants for medicine and exotic fruits for consumption.
On this planet resides the Commission Estate and the Mentors' Earth Team
Headquarters. The Estate is a huge complex from where the Bounty Hunters
Guild is run. The Commission members have their personal living quarters at
the Estate as well. Under the heaviest of security is the Grand Master's
Laboratory where he researches and conducts his magical experiments. Located
at the highest peak of Beowulf Summit is the Headquarters for the Mentors'
Earth Team. Beowulf Summit is surrounded by a mysterious fog cover and is
rarely visible. Near the Spaceport of Tristram is the thriving metropolis
Gawain. Gawain is the largest city in the Lyarna System. Gawain gained its
size and power due to the fact that it is home to many Black Market merchants.
Because of the security required by the BHG all travelers to the system must
fist check in at Tristram before being allowed passage to Gawain and the rest
of the system.
PLANET NAME: Ravouin
TYPE: Terrestrial
RADIUS: 14,000 km
DISTANCE FROM STAR (AUs): 1.2
AXIS TILT: 23 Degrees
SEASONAL CHANGE: Moderate
ORBIT: Circular
PLANETARY WEATHER: Tropical ~very high annual rain fall, 162 meters
TEMPERATURE: 10-30 Degrees C
ATMOSPHERE: Type I (Breathable)
HYDROSPHERE: Moderate (74% Free Water)
GRAVITY: Standard (1.2 standard)
TERRAIN: Tropical Rain forest with mountains
LENGTH OF DAY: 31 Standard Hours
LENGTH OF YEAR: 542 Local Days
MOON(S): Meyu
SAPIENT SPECIES: None
STARPORT: Imperial Class
POPULATION: BHG Commission, 3 billion residents of Gawain
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: Various Vegetation and Black Market items
MAJOR IMPORTS:Synthetic Goods and Black Market items
Meyu
Meyu is the moon to the planet Ravouin. What is special about
Ravouin's satellite is its magnificent ring system. It is important to note
that the rings are not attached to the planet as many have made that
mistake. After extensive study it was discovered that rock, frozen gases,
and ice water make up the ring system. Meyu itself is a dark and foreboding
planet with its very unstable and threatening weather. Thunder storms,
tornadoes and hurricanes are constant weather conditions on Meyu. Due to the
heavy cloud cover the light from Zahnis never reaches the face of the planet,
making it night one hundred percent of the time. What better of a place in
the entire system then here to place the Mentors' Temple. The Temple is
truly a great masterpiece of architecture with its combination of Imperial
technology and inspiration from the mysterious legends of the Incan Empire
(unfortunately the finer details, such as how long ago and which star system
the Incan Empire originated from, have been long forgotten). Having the
entire system to use at their disposal the Mentors' Air Team makes its home
here, for Meyu offers the most changeling air and wind conditions.
PLANET NAME: Meyu
TYPE: Terrestrial
RADIUS: 3,500 km
DISTANCE FROM STAR (AUs): 1.2 (same as Ravouin)
AXIS TILT: 14 Degrees
SEASONAL CHANGE: Moderate
ORBIT: Circular
PLANETARY WEATHER: Lighting storms, tornadoes and hurricanes
TEMPERATURE: Moderate (10 Degrees to 35 Degrees C)
ATMOSPHERE: Type I (Breathable)
HYDROSPHERE: Wet (70% free water)
GRAVITY: Light (0.2 standard)
TERRAIN:
LENGTH OF DAY: 11 Standard Hours
LENGTH OF YEAR: 47 Local Days
MOON(S): N/A
SAPIENT SPECIES: None
STARPORT: Imperial Class
POPULATION: Less then 20, Mentor's Air Team
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: None
MAJOR IMPORTS: Necessities to sustain life
Desalmado
The planet of Desalmado was located in a far, uncharted area of the Lyarna
System when Alliance and Imperial scouts discovered it. They did not know
that its orbit was pentagonal, and branded it an absolutely useless place to
colonize. How they were wrong!! Many years after the fateful Battle of
Endor, a group of bounty hunters were traveling through the area looking for
a recently displaced attaché of their Grand Master, when they happened upon
the planet to stop and look around.
It has been heavily recorded when the bounty hunters met the Desalmadons. The
Desalmadons were a farming people, cool and relaxed, but they had a very
wild and mischievous side to them. They welcomed the hunters to their home,
but were very cautious. The last thing they wanted was military force from
the Emperor's Hammer Fleet...they may have been located in a far, lonely area
of space, but even the reputation of the Emperor's Hammer had reached their
ears.
It was soon decided that the planet would provide agricultural goods to the
Fleet, and that the planet be colonized. The Executor Andrew was sent to
meet with the president of the planet. Needless to say, the Executor gave the
president a offer he couldn't refuse, and the planet in its entirety was
turned over the Emperor's Hammer.
Of course, there was the foolish few that fought to keep their independence
from the Emperor's Hammer, but they were soon crushed by the Bounty Hunters
Guild itself, the job easily done by a simple subgroup. The minor planet was
divided into 25 provinces, each ruled by a governor appointed by the Hammer.
The main city on the planet is the Port Royal, in the Grand Province, and is
a bustling spaceport and command center for the Chief Governor. The city
attracts interstellar commerce as well as all sorts of spacers looking for
rest and relaxation after a long haul. The vast number of aliens and humans
constantly moving through the spaceport, and it's foundation by bounty
hunters, make the city a haven for all types of thieves, pirates, and
smugglers. The city's old central section is laid out like a wheel, while the
newer sections are formed into straight blocks of buildings. Instead of
having a central landing area, the entire city is the spaceport, with
craterlike docking bays scattered throughout Port Royal.
Other principal cities include Mos Ariel, Trench Town, and, of course, the
District of the Executor (The D.E.).
Desalmado's two moons, Cuero and Desalmado Poco, are inhabitable and stale,
overgrown asteroids. Many of the scum that come to the planet that are hiding
from the law attempt to fly into the moon's holes to hide their ships.
Unfortunately, too many of them don't make it, and end up chunks floating in
space.
PLANET NAME: Desalmado
FUNCTION: Haven for BHG dealings and general relaxing spot
TYPE: Terrestrial
RADIUS: 34,700 km
DISTANCE FROM STAR (AUs): 1.7
AXIAL TILT: 5° (vertical)
SEASONAL CHANGES: Extreme; From a abundant summer to a severe winter
ORBIT: Pentagonal
PLANETARY WEATHER: Extreme (Can become very hot to very cold over the course of as little as a year)
TEMPERATURE: Summer: (20 to 45 C); Winter: (-10 to 0)
ATMOSPHERE: Type I (Breathable)
HYDROSPHERE: Moderate (75% free water)
GRAVITY: Standard (0.97 standard)
TERRAIN: All
LENGTH OF DAY: 18 Standard Hours
LENGTH OF YEAR: 319 Local Days
MOON(S): Cuero; Desalmado Poco
SAPIENT SPECIES: Desalmadons and Imperials
STARPORT: Standard Class (Domed)
POPULATION: 27,769,993 Desalmadons\Countless BHG bounty hunter scum
GOVERNMENT: Provincial; divided into 25 different provinces ruled by a governor, formerly a democratic government
TECH LEVEL: Space (sophisticated communications, droids, blasters, hyperspace travel, farming equipment)
MAJOR EXPORTS: Agricultural products (including forestry, fish, furs, mined elements, and crops)
MAJOR IMPORTS: Machinery and industrial materials.
Gemelo Paraiso
The forest moon of Gemelo Paraiso -- which means beautiful jewel -- is home
of vast forests, a few surviving predator species, a was once home to
thousands of tribal, tree-dwelling creatures. The moon, with it's primeval
forests and abundant wildlife, prompted early colonization/development by
several competing corporations. The planet's 11 main continents are almost
entirely covered by primeval forests, except for those in the south and
north, which are very snowy and have little vegetation. The large trees, in
the middle continents, however, are beautiful and majestic, towring high
above the forest floor, their branches touching the sky, brushing the clouds
in some instances. People who have climbed these trees have been known to
suddenly stop, look around, and lavish for hours on end, looking over a sea
of green leaves and at a totally beautiful blue sky with a sun faintly
staring back at them. It was said that one tree climb would be so
breathtaking, that a person could actually lose a sense of time and spend
days up in a tree.
The Old Republic soon found out about the moon, and founded a plan of
colonization. However, the paperwork and plans soon were lost in numerous
mountains of paperwork, and was for a long time forgotten. Other people
could not take advantage, however. Soon after the paperwork was lost, a
meteor from a foreign galaxy hit the moon in one of it's blissful oceans,
and the resulting force caused the moon to spin out of it's orbit. Numerous
parties tried to locate the moon, but all were unsuccessful.
The moon had been thrusted in a orbit that landed behind the system's star,
rotating in an orbit that made the star hide the moon. It was so close to
the star where coronas were large and blinding. The coronas prevented anyone
from seeing the moon with a naked eye, and sensors were thrown out of whack
by the intense heat. For thousands and thousands of years, the paradise
garden of Gemelo Paraiso was kept hidden from all outside contact.
After years of no outside help, many of the native inhabitants died off by
war and famine. This caused even more of the moon's resources to grow.
Finally, one day, a solitary smuggler on the run from various star systems
was being chased by a large collection of law enforcers. He soon found
himself in the moon's system and did a white-knuckled dive close to the
star, hot flames of fire reached out and consumed the law enforcer's ships
as they zoomed too close. The smuggler, however, was able to avoid the
inferno and escaped through a loophole. He didn't expect a moon on the other
side of the star and quickly crashed into it. His ship was damaged badly,
but, over a few years, he was able to rebuild his ship and depart. He was
hesitant to leave the wonderful land, but he had a bounty on his head and
wanted to repay it. He was not as lucky, however, and was soon captured by
Imperial Bounty Hunters. He pleaded for his life and pleaded with the
Hunters to bring him to Grand Master Royal. He had the foolish thought that
if he told the Grand Master about Gemelo Paraiso he would be spared. He was
allowed to tell the Grand Master, but, of course, was soon executed and the
yet another stream of credits flowed in to the Guild...
The Grand Master had been thinking at this time about a great many things.
One was the lack of the infamous bounty hunter, Boba Fett, who, after
escaping from the Great Pit of Carkoon on Tatooine, put all his attention
on finding Han Solo and Princess Leia Organa. The Grand Master wanted Boba
Fett on every job, but he knew that Fett couldn't be everywhere at once; or
so was thought, until someone suggested the idea of cloning.
Quickly after the proposition was proposed, the Grand Master sent a group of
Bounty Hunters to the Sarlacc to find some pieces of DNA. Of the six that
went, only one survived and lives today...if his physical state could be
accurately termed "living." But the mission was a success, and Fett's DNA
was collected and brought back safely, and that's all that matters in this
business. Soon, numerous scientists in the field of cloning all over the
universe started to disappear. Hundreds of Wookies were enslaved by the
Guild to construct a top secret base on the moon and, of course, the Grand
Master's penthouse lakeside near the most beautiful spot in the forest (
and were paid with blaster shots through their heads afterwards).
Sadly, the cloning experiments did not proceeded too well. Boba Fett
#10 for example, was created with twelve navels and eleven nipples, and
Boba Fett #22 was created with two heads and no legs, and Boba Fett #34
escaped and was able to hijack a shuttle and had allegedly been captured by
a traveling circus and placed in its freak show. Imperial hunters were able
to recover him after a fierce firefight, considering #34 had twenty-eight
arms and was able to fire off a barrage of laser fire. But when his power
packs ran out, the lack of feet enabled it to be quickly overtaken. After
these disasters, the cloning facilities were officially labeled an
ecological and biological hazard. This was a crushing blow for the Empire,
who had hoped to use the cylinder to clone copies of their best Dark Jedi.
But so long after the Clone Wars, it is very hard to effectively make a
clone of anything. The search for working cloning cylinders continues...
MOON NAME: Gemelo Paraiso
TYPE: Terrestrial
RADIUS: 13,000 km
DISTANCE FROM STAR (AUs): 1.9 AUs
AXIAL TILT: 8°
SEASONAL CHANGES: Moderate
ORBIT: Circular
PLANETARY WEATHER: Moderate precipitation
TEMPERATURE: Temperate (-10° to 45°C)
ATMOSPHERE: Type I (Breathable)
HYDROSPHERE: Moderate (60% free water)
GRAVITY: Standard (0.86 standard)
TERRAIN: Mostly Forest
LENGTH OF DAY: 21 Standard Hours
LENGTH OF YEAR: 255 Local Days
SAPIENT SPECIES: None (all died off after years of abandonment)
STARPORT: Imperial Class (private for the Grand Master and select personnel only)
POPULATION: 100,000 (Guards and Scientific Staff)
GOVERNMENT: None
TECH LEVEL: Space and Super Scientific
MAJOR EXPORTS: None
MAJOR IMPORTS: All things necessary for life; industrial machinery; relaxation resort materials for the Grand Master; countless scientific materials
Braaksma
Braaksma exists in a near constant ice age. Sever ice storms and
blizzards torment the surface of the planet. The land of the planet is in a
condition of tundra and permafrost. The free flowing water on the planet
has created great ice caverns and catacombs. Considering that this planet
has water in several various forms the Mentors' Water Team has chosen to
settle base here, though they travel to Ravouin's waters frequently. The
Water Team's Headquarters was carved out of the gigantic glacier Tethy.
There is a band of Wampa hunters that stalk the beast and have made a
profitable industry of selling the animal for its fur, meat, and other parts
as goods.
PLANET NAME: Braaksma
TYPE: Terrestrial
RADIUS: 28,000 km
DISTANCE FROM STAR (AUs): 2.4
AXIS TILT: 38 Degrees
SEASONAL CHANGE: Severe (at anyone given time the planet is in a struggle of thawing and freezing)
ORBIT: Circular
PLANETARY WEATHER: Ice Storms and Blizzards
TEMPERATURE: Frigid (-120 Degrees to 10 Degrees C)
ATMOSPHERE: Type II (Breathing masks recommended)
HYDROSPHERE: Dry 20% free (50% ice & snow)
GRAVITY: High (2.4 standard)
TERRAIN: Tundra
LENGTH OF DAY: 59 Standard Hours
LENGTH OF YEAR: 793 Local Days
MOON(S): Alyc
SAPIENT SPECIES: Wampa
STARPORT: Imperial
POPULATION: Air Team Mentors, few hunters
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: Wampa goods
MAJOR IMPORTS: Necessities to sustain life
Alyc
Braaksma's moon Alyc is a lifeless globe of rock. Its only surface
features are numerous craters and plummeting canyons that appear to be
bottomless. The only thing worthy of residing on this barren moon is the
inactive Bounty Hunters that make up the Reform Wing of the Nideavoot Tsayad
Bounty Hunter College. There are 25 Guards that watch over and keep order
of the Reform Wing Complex.
PLANET NAME: Alyc
TYPE: Terrestrial
RADIUS: 11,000 km
DISTANCE FROM STAR (AUs): 2.4 (same as Braaksma)
AXIS TILT: 24 Degrees
SEASONAL CHANGE: None
ORBIT: Circular
PLANETARY WEATHER: None
TEMPERATURE: Varies between -172 Degrees to 147 Degrees C
ATMOSPHERE: Type IV (Breathing Suits required)
HYDROSPHERE: None
GRAVITY: Light (0.8 standard)
TERRAIN: Craters and Canyons
LENGTH OF DAY: 13 Standard Hours
LENGTH OF YEAR: 69 Local Hours
MOON(S): N/A
SAPIENT SPECIES: None
STARPORT: Imperial
POPULATION: approx. 300 (275 inactive Bounty Hunters, 25 Guards)
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: None
MAJOR IMPORTS: Necessities to sustain life
Tempestuous
Tempestuous is the first totally artificial planet. All aspects of the atmosphere can be changed from the Platform Talon. Because of this unique ability, the BHG uses the planet to train its bounty hunters in the field. Among these skills are marksmanship, high speed speeder chases and stealth. The Platform Talon is equipped with four squadrons. One squadron of A-Wings, one squadron of B-Wings, one squadron of TIE Defenders and one squadron of Missile Boats. These squadrons are not used for attack, only used for defending the platform. No capital ships are normally docked at Talon.
The designs for this planet were based on the Death Star plans. The
plans were scaled down, and all of the weaponry was removed. Then, advanced
environmental controls were embedded into the surface. In orbit, several
environmental control nets were put in place to control the weather (rain,
snow, clouds, etc.). Finally, powerful thrusters were added to allow the
planet to move, change tilt, length of day, etc.
PLANET NAME: Tempestuous
FUNCTION: Bounty Hunter Field Training
TYPE: Variable
RADIUS: 100 km
DISTANCE FROM STAR (AUs): Variable
AXIAL TILT: Variable
SEASONAL CHANGES: Variable
ORBIT: Variable
PLANETARY WEATHER: Variable
TEMPERATURE: Variable
ATMOSPHERE: Variable
HYDROSPHERE: Variable
GRAVITY: Variable
TERRAIN: Variable
LENGTH OF DAY: Variable
LENGTH OF YEAR: Variable
MOON(S): None
SAPIENT SPECIES: None
STARPORT: Platform Talon (in orbit)
POPULATION: None
GOVERNMENT: BHG Commission
TECH LEVEL: Imperial
MAJOR EXPORTS: None
MAJOR IMPORTS: Everything needed for life
Darkonis
The asteroid field Darkonis is home to one of the most advanced
Imperial Surveillance Posts. The surveillance posts are on the asteroids,
and the asteroids are surrounded by incredibly powerful shields. Darkonis
has no defensive perimeters and no starfighters. It is reliant on the
asteroids to hit enemy ships while they bombard the shields. In order to
change crews, each member must be able to fly a specially modified TIE
fighter. All of the offensive weaponry has been removed, the fins have been
made smaller, and the shields and the engines have been upgraded. When it
clears the asteroid field, it will meet with the its mothership. Each
outpost contains the most advanced and up to date equipment. The sensors
can detect ships in all of the Emperor's Hammer territories, and a bit more.
And utilizing new technology, the outposts can track ships in hyperspace.
However, this is only possible if the sensors were tracking the ship before
it entered hyperspace. Also, the Emperor's Hammer and all of its subgroups
do live training exercises, such as flying from one end of the asteroid
field to the other. This asteroid field lies beyond the artificial planet
Tempestuous.
TYPE: Asteroid Field
AREA: 10 000 km3
SHAPE: Square
STARPORT: None
OUTPOSTS: 8 Imperial Surveillance Posts (one on each corner)
DESIGN TEAM
Lyarna System: Master Jade
Zahnis: Master Jade
Drezo: Master Jade
Sol'rahl: High Master Trench
Ravouin: Master Jade
Meyu: Master Jade
Desalmado: Journeyman Sirrus
Gemelo Paraiso: Journeyman Sirrus
Braaksma: Master Jade
Alyc: Master Jade
Tempestuous: Assassin Darkon
Darkonis: Assassin Darkon
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