ID Campaign Battle 1: Secure Endor

Battle Background: With the FC and Omega Squadron leaving for Yavin IV, the FC has asked Intel for a favor. Since the visit to Yavin IV came about from a vision of the Emperor, the FC has predicted that Endor will play some significant role as well. Thus, while the FC is at Yavin IV, we at the ID will handle Endor...

There is a small Rebel garrison stationed at Endor. After winning a major victory there, they established themselves at Coruscant and hastily left a simple garrison at Endor. This garrison has only standard Rebel fighters, since they don't really expect anything to go on here. But we'll show them...

Mission One, "The Swipe": This and the next two missions will utilize Parasite Squadron, a squadron under the jurisdicition of Infiltration. Here, we were lucky to intercept a convoy of NewRep supplies to the garrison. Initial scans report one Freighter, two Modular Conveyors, and four Cargo Ferries. They are lightly escorted by some X-Wings and A-Wings. We want to have our transport, the Leech, capture the Freighter. Only the Freighter is to survive, the rest are to be eliminated. You will fly a Missile Boat from Parasite Three Flight and will assist in the destruction of the convoy, while the Leech will disable and cpature the Freighter. The FRG StormWind will stay in the background, and use its powerful radios to jam the NewRep frequency and report select messages implying an attack and the "near-death survival" of the Freighter.

 

Mission Two, "The Insertion": We will hyperspace right behind the Freighter as it arrives. We want to look like we are after it. The NewReps will be waiting for us since they believe that the Freighter has narrowly avoided us and is probably followed. You will fly a TIE Defender from Parasite Two Flight. Just make sure that the Freighter, while damaged somewhat, makes it ALIVE to the platform. Also, be sure to subtlely lighten up defenses. They will commit fighters to the Freighter's aid. When the Freighter docks, withdraw immediately. The StormWind will hyperspace away and await further instructions.

Mission Three, "The Extraction": Good news and bad news. Good: we got some key info on the garrison and its makeup. The bad: they found our Infiltration Team. Flying in Parasite One Flight in TIE Defenders, you are to escort the commandeered transport Freedom to the StormWind. They will throw practically their entire arsenal at you and the transport, but make sure the Freedom docks aboard the StormWind and we will once again pull out.

Mission Four, "The Gathering": The StormWind has hyperspaced to a planned rendez-vous area. Here, ships from the First Battle Group will arrive to assist in the capture of the garrison. Flying a TIE Advanced from Guardian-Three Flight, you are to insure that all ships arrive safely. We are expecting the VSDs Formidable and Monitor, and the M/FRGs Imperator, Adent, and Onamo and finally the ESC Iron Fist. The ISDs are with the FC on his trip to Yavin IV. The NewReps happen to stumble across the meeting (them and their blind luck...) and thus are commiting a medium sized force to stop this meeting. Make sure everyone makes it, and hyper out.

Mission Five, "The Attack": Now the StormWind accompanied by the light ships of the First Battle Group shall make the full scale attack on the garrison. No more sneaky spy/guerrila stuff or fleeing, this is a full-scale strike. Flying the Guardian Two Flight of Missile Boats, you will insure the survival of all EH craft, and basically get to kill all the fighters that the NewReps are scrambling. Every fighter that this little garrison has will be deployed in this battle. When the Platform has been disabled and captured by the assault transports, the battle is officially over and you may continue to "mop up" for the glory of the Empire. Also note that there is a disabled Strike Cruiser and a disabled VSD and ISD (!!!!). Looks like some other imperial group has crossed paths with the NewReps. Make sure to inspect them to see how disabled they are, and if they are still salvageable.

Mission Six, "The Arrival": The First Battle Group will pull out of this system and continue their normal activities, leaving the StormWind to secure the garrison and capture the disabled ships. We now own a small and significant corner of the galaxy, and the SDIR himself will come and inspect the newly gained garrison and the new ships (STRKCR Eye Of Odin, VSD Striker, and ISD Silencer). He will arrive in the DGN Lichtor V and will fly an Escort Shuttle (Silencer) accompagnied by his personal escort "Praetorian" Squadron. Once he docks aboard, he will make a brief inspection of the complex and then fly to inspect the new ships, and finally return to the Lichtor V to transmit the report to the FC. The NewReps may still be trying to regain control of the garrison and the Imperial ships they pirated, and will no doubt see the Lichtor V and will try to capture/destroy it. These NewsReps are the delayed reinforcements of the previous battle, and thus are quite numerous. You will portray Guardian One Flight (TIE Defenders) and must help "Praetorian" Squadron insure the safety of the SDIR as he enters and exits the complex and the ships...

Battle Aftermath: Well, the platform sits silently, waiting for the FC's word. The FC may decide to establish a permanent base in the area, or maybe he'll simply leave the system be after any business the FC and the Emperor conduct there. Intel may get the platform, but likely not. Though, Intel did get an adequate "prize:"

According to the Platform logs, the NewReps undertook an Intelligence Operation against a small Imperial faction nearby. Needless to say, they succeeded. They were to inspect the captured craft and possible disassemble them to extract raw materials and so forth. Luckily, we have those ships now. The Eye Of Odin will staff a Surveillance squad, the Striker will house a Renik and a IntCon squad, and the Silencer will house squads serving all of the branches. The Lichtor V will remain the flagship and will house the elite Praetorian squad.