HAMMER'S FIST STORMTROOPER LEGION
The Fleet Commander herein presents the first mission (level) for the Hammer's Fist...! An attack on a TIE Defender Base. Although, this mission was created by a non-EH Member (PNem@aol.com), it is available on the INet and was forwarded to me by both CMDR/GN Ace/Python/ISD Van and PRF/MS O'Donnell/Carrida TF...Please consider it an attack on one of Zaarin's TIE Defender production facilities...:)
TIE Defender Base
Version 1.0
By PNem@aol.com
Background from Jan Ors:
Rebel spies have located the base where research and development is
being done on the Empire's newest starfighter, the TIE Defender. This
development effort is being led by Admiral Thrawn, who is reporting
directly to the Emperor. Initial analysis indicates that this new
weapon can outrun and outgun any starfighter in the Rebel arsenal. The
Rebel Alliance needs more data on this craft and we need to shut down
its testing facility. This is where you come in, Kyle.
The Mission:
The base is located in a mountainous area on a small moon in the Parmel
system. Imperial test pilots use a nearby ravine for practice runs
before entering orbit. The entrance to the base itself is thought to be
somewhere in the ravine.
You must find the entrance to the facility and plant a sequencer charge
in its main reactor room. At the main reactor, there is an exchange
coupling that leads to the central power grid. Place a sequencer charge
in this coupling and the facility will explode.
After you've planted the charge, you must find a data tape that contains
all of the technical specifications and flight test data on the TIE
Defender prototypes. These will be an invaluable aid to Admiral Ackbar's
staff in determining the best way to counter this awesome new threat.
I'll be in radio contact with you, but once I drop you off, you'll be on
your own. To get out, you'll need to hijack a TIE Defender.
You will be heavily outnumbered and outgunned here, Kyle. Rely on your
quickness ... always keep moving! This is bound to be your most
difficult mission! Reports indicate that the base is guarded by a full
platoon of Dark Troopers. Also, there is another secret Imperial weapon
under development here - a new type of Probe Droid called the Hunter-
Killer Droid. Watch out!
Mission objectives:
- Infiltrate the TIE Defender base.
- Plant a sequencer charge in the facility's main reactor room.
- Recover the data tape containing the TIE Defender tech specs and flight test
data.
- Escape in a hijacked TIE Defender.
This file is to be distributed at NO charge. Please do not modify these
files without consent of the developer.
Included in this .zip file are 5 items:
The .GOB file generated by DFUSE, which contains:
The eight level definition files:
SECBASE.LEV
SECBASE.O
SECBASE.INF
SECBASE.CMP
SECBASE.GOL
SECBASE.PAL
Two text files used by Dark Forces:
JEDI.LVL
TEXT.MSG
Five new .3dos:
TIEBOMB.3DO A TIE Bomber
TIEINT.3DO A TIE Interceptor
TIEADV.3DO A TIE Advanced (from TIE Fighter)
TIEDEF.3DO A TIE Defender
TIENEW.3DO A new version of the TIE Fighter. It
looks the same, but the Dark Forces
3D engine draws it slightly faster.
Three new .vues (.3do animation files):
TIEDEF.VUE
KYLE.VUE
DEFHOLO.VUE
An explanation of the .vue format and a sample spreadsheet:
VUE01.XLS
VUE.TXT
A batch file to start this level:
PAULLEV.BAT
This file:
README.TXT
How to play this level:
- Copy the Paullev.gob and Paullev.bat files to your Dark Forces directory
(usually c:\dark).
- Make sure your system is configured correctly to run Dark Forces.
- Get to the c:\dark directory.
- Type "Paullev".
- This level replaces the Secret Base level. Note that the mission briefing
has not been changed.
Thanks:
- Special thanks to Daron Stinnett, Ray Greshko, Justin Chin, and everyone
else at LucasArts who worked to make Dark Forces one of the most
entertaining games of the year.
- Thanks to Yves Borckmans for developing DFUSE, the editor I used to create
this level.
- I'd like to thank all of the people who playtested this level, especially
Dave Spiciarich and Don Sielke. Your insights and suggestions were
extremely valuable.
Notes:
- This level is VERY difficult. Even if you're a veteran of many Doom and
Dark Forces campaigns, you'll probably want to start out on 'Easy'.
If you have any questions, suggestions, improvements, or comments, please
E-mail me at PNem@aol.com
FLEET COMMANDER'S NOTE:
All Troopers successfully completing the above mission shall report their success to the Prefect of the Legion (Jaseod@sydney2.world.net) for recognition of the same...