PILOT READY ROOM
In order to clear up any potential confusion about the order of the four Emperor's Hammer Battles and all Free Missions approved to date, they are presented chronologically below.
Battle I - Capture of Zaarin (5 missions)
Status: Mission 1 - completed/posted (NL #5)
Mission 2 - completed/posted (NL #5)
Missions 3 to 6 - under design
Designer: XO/Shawshank/Gamma-1/MIS
(with contribution of Mission 1 by late TACT/Cli4ord/Delta-1/T-D)
High Scores:
Mission 1 - 45,859 pts (FLT MBR/Lucas/Epsilon-2/T-D)
Mission 2 - 99,265 pts (FLT MBR/Sten/Gamma-1/MIS)
Medal: Medal of DarknessBattle II - Strike at Calamari (6 missions)
Status: Mission 1 - completed/posted (NL #7)
Mission 2 - completed/posted (NL #9)
Missions 3 to 6 - under design
Designer: CMDR/Andrew/Epsilon-1/T-D
High Scores:
Mission 1 - 39,237 pts (FLT MBR/Sten/Gamma-1/MIS)
Mission 2 - 64,992 pts (FLT MBR/Sten/Gamma-1/MIS)
Medal: Medal of VengeanceBattle III> - New Dimensions (6 missions)
Status: Missions 1 - completed/posted (NL #10)
Missions 2 to 6 - under design
Designer: FLT OFF/Thunder/Lambda-1/T-D
High Scores:
Mission 1 - 30,259 pts (WC/Ronin/Alpha-1/T-D)
Medal: Medal of the Emperor's GateBattle IV - Recapture Zaarin’s Technology (6 missions)
Status: Mission 1 - completed/posted (NL #9)
Mission 2 - completed/posted (NL #9)
Mission 3 - completed/posted (NL #9)
Mission 4 - completed/posted (NL #10)
Mission 5 - under design
Mission 6 - completed/posted (NL #11)
Designer: FLT MBR/DorJa/Alpha-1/T-D
High Scores:
Mission 1 - 97,826 pts (FLT MBR/Sten/Gamma-1/MIS)
Mission 2 - 58,318 pts (FLT MBR/Sten/Gamma-1/MIS)
Mission 3 - 61,007 pts (WC/Ronin/Alpha-1/T-D)
Mission 4 - 59,720 pts (FLT MBR/Sten/Gamma-1/MIS)
Mission 6 - 16,871 pts (WC/Ronin/Alpha-1/T-D)
Medal: Medal of RestitutionBattle V - Pirate Uprising (6 missions)
Status: Plotline approved (NL #10)
Mission 1 - completed/posted (NL #10)
Mission 2 - completed/posted (NL #10)
Mission 3 - under final revisions
Missions 4 to 6 - under design
Designer: TACT/Adams/Delta-1/T-D
High Scores:
Mission 1 - 23,243 pts (WC/Ronin/Alpha-1/T-D)
Mission 2 - 14,961 pts (WC/Ronin/Alpha-1/T-D)
Medal: Medal of SecurityBattle VI - Destruction (5 missions)
Status: Plotline approved (NL #10)
Missions 1 to 5 - under design
Designer: FLT MBR/Hornedog/Lambda-3/T-B
Medal: Medal of DestructionBattle VII - Betrayal (5 missions)
Status: Plotline approved (NL #10)
Missions 1 to 5 - under design
Designer: FLT MBR/DorJa/Alpha-1/T-D
Medal: TBABattle VIII - Strike Against the Pirates (5 Missions)
Status: Plotline approved (NL #11)
Missions 1 to 5 - under design
Designer: FLT MBR/Marko/Alpha-1/T-D
Medal: TBABattle IX - Tracking the Defectors (5 Missions)
Status: Plotline approved (NL #11)
Mission 1 - completed/posted (NL #11)
Mission 2 - completed/posted (NL #11)
Mission 3 - completed/posted (NL #11)
Mission 4 - completed/posted (NL #11)
Mission 5 - completed/posted (NL #11)
Designer: WC/Ronin/Alpha-1/T-D
High Scores:
Mission 1 - 38,440 pts (WC/Ronin/Alpha-1/T-D)
Mission 2 - 42,220 pts (WC/Ronin/Alpha-1/T-D)
Mission 3 - 38,319 pts (WC/Ronin/Alpha-1/T-D)
Mission 4 - 37,699 pts (WC/Ronin/Alpha-1/T-D)
Mission 5 - 22,051 pts (WC/Ronin/Alpha-1/T-D)
Medal: Medal of LoyaltyFree Missions:
TACT/Adams/Delta-1/T-D
Ja24-1 - Completed/posted (NL #8)
High Scores:
High Score: 56,871 pts (FLT MBR/Sten/Gamma-1/MIS)Ja24-2 - Completed/posted (NL #8)
High Scores:
Mission 1 - 35,671 pts (WC/Ronin/Alpha-1/T-D)Ja24-3 - Completed/posted (NL #9)
High Scores:
High Score: 47,254 pts (FLT MBR/Sten/Gamma-1/MIS)DorJa-1 - Completed/posted (NL #9)
High Scores:
High Score: 23,950 pts (WC/Ronin/Alpha-1/T-D)FLT MBR/DorJa/Alpha-1/T-D
DorJa-1 - Completed/posted (NL #9)
High Score: 16,687 pts (WC/Ronin/Alpha-1/T-D)WC/Ronin/Alpha-/T-D
Ronin-1 - Completed/posted (NL #10)
High Score: 56,368 pts (WC/Ronin/Alpha-1/T-D)Ronin-2 - Completed/posted (NL #10)
High Score: 100,348 pts (WC/Ronin/Alpha-1/T-D)Ronin-3 - Completed/posted (NL #10)
High Score: 37,361 pts (FLT MBR/Marko/Alpha-1/T-D)
In addition, this posting will be updated in each future newsletter. Pilots wishing to submit their pilot scores for ANY mission detailed above are asked to submit their request to the Office of the Wing Commander @ W Call.
Due to the confusing names of some missions attached to this Newsletter, the Wing Commander has renamed the original mission files. This action was necessary to allow the Wing Commander to attach all new missions to the Newsletter submission to AOL in one *.zip file. Consequently, a brief summary is presented below for your convenience:
MISSION
DESCRIPTION Free Mission (Ja24-4) Battle 9/Mission 1
Battle 4/Mission 6 |
CURRENT
NAME hmrja244.tie hmrb9m1.tie
hmrb4m6.tie |
OLD FILE
NAME b1m4im.tie b7m1am.tie
b1m6gm.tie |
Wing Members MUST manually rename the files to the "Old File Name" and copy into the c:\tie\mission subdirectory for proper use (REMEMBER...Backup ALL original files prior to copying new mission files into the c:\tie\mission subdirectory!!!). As detailed below, Members are encouraged to utilize a rigid subdirectory system rather than continually renaming mission files in order to play the new missions more easily and effectively...
There has been much confusion regarding copying and playing mission files. Briefly, these files must be directly copied to your c:\tie\mission subdirectory. However, BE CAUTIONED...you MUST backup your originals files currently in the c:\tie\mission subdirectory or they will be copied over and lost...This is due to the fact that all new missions will have one of the same names as the original missions (apparently, edited missions can only replace the named missions in the original TIE Fighter Game). I sincerely apologize to all Members for the inconvenience and headaches this will undoubtedly cause, but I believe they are manageable utilizing a solid directory structure. In addition, this posting will be updated in every subsequent Newsletter so the Members can review the revised directory tree formats.
I recommend the following directory tree (copy of the Wing Commander's) to keep the new files organized:
c:\hammer
\newmiss
\zaarin
b1m1fm.tie*
b1m2fm.tie*\calamari
b1m1fm.tie*
b1m2fm.tie\ja24
\free
b1m1fm.tie*
b1m2fm.tie*
b1m3bm.tie*
b1m4im.tie*
\pirate
b1m1fm.tie*
b1m2fm.tie*\dorja
\recap
b1m1fm.tie*
b1m2fm.tie*
b1m3bm.tie*
b1m6gm.tie*
\mission4
b1m1fm.tie*
\free
b1m1fm.tie*\dimen
b3m1bm.tie*\ronin
b1m1fm.tie*
b1m2fm.tie*
b1m3bm.tie*
\defect
b1m3bm.tie*
b7m1am.tie*
b7m2am.tie*
b7m3aw.tie*
b7m4dw.tie*
b7m5dm.tie*\oldmiss
b1m1fm.tie**
b1m2fm.tie**
b1m3bm.tie**
b1m4im.tie**
b1m6gm.tie*
b3m1bm.tie**
b7m1am.tie**
b7m2am.tie**
b7m3aw.tie**
b7m4dw.tie**
b7m5dm.tie**
* - new mission files
** - original mission files
By careful use of the recommended directory structure, you should just have to "copy" new files into the c:\tie\mission subdriectory without having to rename anything...Again I apologize for this cumbersome method of file management; but until a mission launcher utility is created, this is what we're stuck with in order to play new missions...I feel it's a small price to pay....